• Unity
  • Deform bounding box dun work?

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I can't, for whatever reason, get the bounding box follower to reflect a deform of the bounding box in an animation.
It only reflects whatever the bounding box deform is in the setup pose ;c Halp

It works.
What doesn't work (because Unity Tech doesn't recommend it) is moving PolygonCollider2D verts around every frame.

So it "works" in a sense that the attachment verts are actually animated. And you can using it to poll the shapes and do your own calculations.
It's just not integrated into Box2D in Unity.

rip, guess ill just attach em to bones and scale em then