Thanks for offer some solutions, but if I start to use it, I will ruin all my projects.
1) Did you report this problem to unity support?
2) If I use multi material, I can't use SkeletonRenderSeparator anyways.
3) For example, if I want create game with a lot of characters. Like 1000 skins on 1 skeleton. How can I do it?
I can't use 1 material, because my atlas will be very huge. I can't use multi material with Sorting Group component, because SkeletonRenderSeparator don't work.
Don't think, that I'm rude. Spine is the best solution for 2d animation, that I know. But I don't know, what to do with my problem. 🙂
Thank you guys for awesome stuff. 🙂