I have been experimenting a lot with spine lately as part of a Master's thesis.
The focus of my thesis is traditional animation vs digital animation. So I'm trying to push the boundaries of spine a bit and I believe I have succeeded in doing so!
Nate might remember my post about the curves in the editor forum, right now you'll see the effect of that update 😃
I made this as a test. As usual with my experiments, it's more about the technique used and less emphasis on the actual animation. I tried to add some basic traditional animation principles. They are entirely possible in spine (pro) !
With bones:
The major part of the rig is being driven by curves. The belly part is even driven by IK's to make it more easy.
The eyes are just curves. But I can also add IK's to them. Here's an example below:
It's a bunch of bones constrained by a path, constrained by an IK. To make the IK stretchy it's in turn also constrained by the path 🙂
Here's both next to eachother:
And a better view of the rig:
Hope you guys like it 🙂 Planning on more experiments! And if you have any questions, don't hesitate to ask!
PS: Loving the new Icons 😃