Hi Nate,
when I useing the cocos2d-x runtime I noticed that when a SkeletonAnimation has different skins it will be put its skin images in one png file(include weapons),just like goblins.png in runtime example.
my question is if a SkeletonAnimation has a lot skins(like dozen skins) and many different weapons,it will be a very large png,can it just separate them in different png files? if already supported then how can I change the skin by different png files maybe also by different data files? a example code will be great :clap: :p :handshake: