Hey,
I just started experimenting around in spine and I have two questions about exporting data. I made a very simple skeleton, added some pictures to it and made a "walk" animation. Just to test Spine. Now when I export the binary it creates a .skel file but not the .anim files. Do I need to select something in Spine itself?
(Same goes if I want to export the .json files. The model itself gets exported but not the animations as shown in Nates example here: https://github.com/EsotericSoftware/spi ... n.java#L36
The second question is about the TextureAtlas. Is it enough if I just throw all the texture-parts I used for my model into the texture packer and let it do it's magic? Will LibGDX know what texture belongs to what bone?
Thanks in advance