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  • FFD/Meshes AND Bones at the same time?

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Is it possible to utilize both FFD/Mesh and bones at the same time while animating?

Example: I have a character and the legs and arms are broken into 3 pieces - upper arm, lower arm and hand. But just animating the arm with bones makes them look like a marionette of course because the ends stick out. So I had thought using FFD/Meshes too would hide the "joints" sticking out making them seamless together.

Cheers.

Yes it is. Meshes that are weighted with bones can also be additionally deformed.
This is handy for correcting artifacts that may be caused by certain bone poses.

Ok that's great thanks for the input.