Hello,
I'm currently in the process of doing a few procedural animation tweaks to a character which was imported from Spine. The problem I'm running into is I cannot seem to figure out where the Skeleton.FindBone("BoneName").Rotation is getting its calculations.
Take for instance, of finding 3 bones and setting them all to the same rotation, rotation = 0; The problem I'm coming up with is there doesn't seem to be a consistency to what the bone considers 0. Some will go one direction while others will go another. are the rotations offset from some main bone?
Included in the pic is exactly what I'm talking about. The gun arm, head, and left foot have all had their rotation field set to 0. However you can see the foot point directly down, while the head and the gun arm assume a northwest facing position. What am I missing here? Thanks in advance for any help.......I've been banging my head on the desk for awhile on this one :smoke: .