Hey y'all! Been a while.
So I just realized I made a silly mistake in the shader fixed normal code which meant lighting would be incorrect on certain platforms. I've checked in a fix but it means from now on the fixed view normal should be defined as (0,0,1).
It should however now work consistently on all platforms.
Let me know if you see any bugs with it!
@AlaaNintendo I've had some Z fighting issues on 5.6, for some reason the depth buffer seems more compressed. Not entirely sure why yet but increasing the Z Spacing on your Skeleton Animation component should stop the Z fighting.