So we have a Skeleton tat has one set of images for idle view (idle and walk) and one set for side view(run and jump), when we try to blend the animations, the images are swapped at incorrect time. For example when slowing down from run to walk, the chest image will change to idle view but the legs are still using the side view. Here is a (very bad quality) video:
https://dl.dropboxusercontent.com/u/64468675/20160205_200002.mp4
Is there anyway to control when the images are swapped, and do them all at the same time?