- Editado
Spineboy, extended!
First set of quick animations!
There's a lot more, but didn't want to get this topic really big.
I am planning to release these animations and more for free, since our game will use another skeleton
Hope you like :*
(ppst, if Nate is watching this, any ETA on the onion skinning?)
Cool!
Still working on runtimes. Can't start on editor features until I make it through those. Been doing bug fixes and refactoring on existing runtimes. I have AS3 and Torque both 75% done. Need to customize the Unity runtime for 2D Toolkit and possibly Futile. Then need to do the JavaScript runtime. Then I can do editor features!
Great job! I really should fix those images so there isn't that much strange clipping going on but oh well, I think Spineboy serves his purpose well enough. Thanks for sharing.
As for onion skinning, the features that are quickest and have the most value will be done first. Apart from that the trello board voting will also have a deciding factor of the order of things. So we can't really give a proper ETA of onion skinning. Suffice to say that it won't be super long before Nate starts working on features.
Trello board can be found here - https://trello.com/board/spine-editor/5 ... 521c0059d9
Edit: Damn, Nate was quicker than me
Very nice! =)
Will you Release it?
I'm creating some examples for the ZenGL game engine using the Dan's Pascal Headers and it would be nice to have some additional animations to test! =)
Thanks guys for your replies, and for the info, naturally! I actually track the stuff at Trello, like a passionate stalker.
@[borrado]
Sude dood, here's the thing: https://dl.dropboxusercontent.com/u/103 ... eboy.spine
Released under "do whatever you please" license, my fav one!
Spread the love,
Sys.