Hi great Spine community,
now that my first problem is solved (thanks Pharan! ) I want to ask for help regarding another weird issue.
So here is the thing: I created those nice walk animations, flipping them on the X axis in spine, not at runtime. The weird thing is that -even though all bones have keyed RTS positions, and they look correctly positioned in Spine- their position is not correct when I import them in Unity.
But the weirdest thing (which is not shown in this gif) is that the sprites (meshes) are perfectly fine!
It means that I did not notice this issue until I started playing around with the SkeletonUtility, as the bones where displayed in the scene editor of Unity.
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The problem occurs with all my flipped animations, which are top_right, right and bottom_right. You can see it every time the character walks to the right of the screen.
Any idea of why this happens? How can I solve this?