Running 2.1.27 PRO, launcher 2.2.05 on OS X 10.10.5.
I've got a single character with a couple animations, the position is the same for all of them, but when I export as PNG the resulting images have varying amounts of whitespace. I'll get one animation where the sprites have their whitespace trimmed, one where there's equal space all around, one where there's extra whitespace below the image, one where the images are top left aligned, etc.. The whitespace for a single animation group of images is the same, the problem is that is varies per animation export.
This makes doing texture animations all kinds of jumpy when I switch between them. I'm not seeing anything obvious in my setup that would account for these differences. Every animation in spine is lined up fine.
Thoughts?