Please provide more context information.
What does the scene or character look like in the Unity Editor, in comparison to the screenshot above from Android?
Is it rendering correctly in the Unity Editor?
Are you using Unity's Lightweight Render Pipeline
or Universal Render Pipeline
?
Which version of the spine-unity runtime and Spine Editor are you using?
Which version of Unity?
jjangnom15 escribió
Is this a problem caused when a lot of output skeleton spine on the screen?
No, in general there should be no rendering problems regardless of the number of skeletons. Does this problem not occur when you are only rendering a single skeleton?