• Bugs
  • Mix animation with meshes

Related Discussions
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Is it possible to mix animation based only on meshes with blending? Using spine-c.

Also, another bug, if I try to play animation which does not exists - I get crash.

You may want to make a post in the runtimes forum for the first question viewforum.php?f=7

(also explain what you mean, I don't understand)

As for the second question:
The runtimes dose little to none null checking, I imagine this is for performance, it should be done at your end.

you can see if an animation exists by nullchecking spSkeletonData_findAnimation(animState->data->skeletonData,animName)