I just started getting a crash when trying to change to animate mode.
The project file is at:
http://www.chrismweb.com/temp/dress_up_game.project
What happened:
One of the images/slots wasn't rendering in the runtime, but was identical to all others AFAIK. Checked skeleton.json- identical to the other "calf highlight". But, in the animations, all of them have an entry for it under "slots", like the hand (which actually gets changed out with another hand, so supposed to be there).
The entry:
"slots": {
"calf_R_1L": {
"color": {
"0": { "color": "ffffffff", "curve": "stepped" },
"3": { "color": "ffffffff" }
}
},
"hand L": {
"attachment": { "0": "dress up game/800x480/hand_L_cupped", "3": "dress up game/800x480/hand_L_cupped" }
}
BUT I don't actually change the color anywhere. I was trying to change the color in setup mode (all my graphics are white, and colorized in game, but they are hard to see, layered in spine).
So I deleted the graphic+ slot in spine, and re-added it. Now it crashes whenever I try to go to animate, with or without the 'calf_R_1L' "slot"/image in spine.
So I think it somehow got stuck thinking the calf file is supposed to be animated/ color animated, even when it doesn't exist?