• Bugs
  • not a bug, just an annoyance

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the skeleton doesn't know its own name 🙁

Why would it have a name?
Oh, are you talking about the name you give it in Spine editor?

Pharan escribió

yeah, the name it when it gets exported

It's not part of skeletonData either? I have to admit, I haven't thought of this.
What are you using it for though?

Pharan escribió

It's not part of skeletonData either? I have to admit, I haven't thought of this.
What are you using it for though?

We are creating skeletons from skeletons and would like to do subskeleton specific stuff an example calling an animation. so an animation skeleton_stuff and subskeleton_stuff which both can be animated from the base skeleton. and called from the same code by doing skelton.getname()+"_stuff" . This isn't what we would like it for, but its close enough.

also nope the json looks like:

"skeleton":{"hash":"brown","spine":"2.1.07","width":1739.1,"height":1587.84,"images":"./PATH/"}