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  • 4-way/8-way movement

Hey guys, Spine has been invaluable tool for me in game development with my recently released game (www.bunkerthegame.com) and now I am about to start a new project, this time with the Unity 5.

I've been thinking about implementing 4-way (or alternatively 8-way) movement to my new project and been trying to find the best way to handle different directions, that naturally would be using different skeletons.

Em I best off just using 4 different SkeletonData-assets that I enable and disable depending on what direction my character is facing, or is there a way to change/swap active skeleton in some other way that I am not aware of?

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Thanks! 🙂 it seems actually bit similar to what I've cooked up.

un año más tarde
Mitch escribió

I recently put something together to this regard, was going to clean it up a bit and publish but I'll toss it up here now.

http://www.xdtech.net/spine/CompassWalker.unitypackage

Hello Mitch,
Did you end up publishing a tutorial or new version of this?
Thank you