Hello.
I have discovered a bug with the ghosting animation option when using meshes. We have multiple images with similar names for example ponytails:
- ponytail1
- ponytail2
- ponytail3
We are switching which image(mesh) is visible almost frame by frame. If we move a vertices from ponytail1 the ghost image for ponytail2 will show the distortion, it does not effect the mesh of the ponytail2 image.
This makes very difficult to create fluid animations when the ghosting is not true