Hello,
I have 3 bones at project - root at parented to it two bones, each bone has slot with the same image but one slot is additive and second is not additive.
Libgdx runtime can't draw correctly additive slot.
importing:
starsSkeleton = new Skeleton(Assets.starsSkeletonData);
starsIdle = Assets.starsSkeletonData.findAnimation("idle");
starsSkeleton.setPosition(400, 200);
starsSkeleton.updateWorldTransform();
rendering:
batch.begin();
sr.draw(batch, starsSkeleton);
batch.end();
Whole imported as json. Eclipse + mac osx.
I'm not sure that is a bug or something wrong with my code.
Greetings
Peter