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  • Using multiple skeletons for one Gamemaker sprite.

I'm trying to find a way to use more than one skeleton within Gamemaker without having to have two separate sprites. For example: I have a front facing character with an Idle animation but I also have a side view of this same character and I want to be able to make a new skeleton for the side view character to have a run animation and be able to switch between the two during gameplay. Please let me know if you have a solution for me!

Thanks!

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Same issue here - is there a way to load multiple skeletons into one Unity GameObject and swap them at runtime?

This is something that has been asked a lot for the Unity runtime. I'm going to make a helper script and tutorial video soonish.