I see documentation (and a nice tutorial video) about how to use IK constraints in the Spine editor. However, in the runtime documentation I can't find any mention of IK whatsoever.
So, is it possible to animate an IK target at runtime? For example, using IK to have a jointed arm aim toward a point that I feed in from runtime code? Or is this something I'll need to do by manually orienting individual bones and iterating down the chain myself?