Experiencing some mesh distortion using IK in the spine-c runtime. Not sure if it's a spine runtime bug or if we're doing something silly in the editor. I've uploaded the files so you can check it out. Hopefully it's just a rounding error like before.
(It's the big brown finger / nail.)
Spine files:
http://forceofhab.it/_files/temp/fingerOfGod.zip
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