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Hi, I'm trying to animate face elements attached to head bone, so I created bunch of bones with length 0 within head bone for ears, eyes etc, but it seems that when I move for example ear around it drags parent head bone with it. I would expect rather that ear bone will animate inside head bone. What is the best practice in such case?

check those attached screenshots:
R_ear is child of headshape

when I move R_ear left, it drags headshape with it


ah silly me, I found that my headshape slot was accidentally assigned to R_ear bone togethet with ear slot (probably used some shortcut by mistake), anyway after assigning headshape slot to headshape bone it works just fine.

If you select the Create tool and then deselect (escape or spacebar) it will draw red arrows showing all the parents, making it easy to see which bone has the wrong parent.