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  • Spine 2.0.00 released

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hwadock escribió

drawOder key does not work . after ver.2.0.20 🙁
in unity3d

🙁

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Looks like it's working here ( Unity 4.5.3, Spine 2.0.20, latest runtime )

Is your runtime 100% up-to-date? PM / Skype me (Fenrisul) if you think its a Unity problem!

Solved. thanks you Mitch!!

Feature request:

Currently Spine can use background images to layout your characters. I would like to use a video background in animation mode to be able to layout animation movements from a character in the video. I believe this is called rotoscoping. I could then scrub through the video as I layout the animation using this a the template.

Thanks

PS: earlier issue with opening Spine was due the Mac Gatekeeper. I went to preferences security to enable the app.

steveR escribió

Feature request:

Currently Spine can use background images to layout your characters. I would like to use a video background in animation mode to be able to layout animation movements from a character in the video. I believe this is called rotoscoping. I could then scrub through the video as I layout the animation using this a the template.

Thanks

PS: earlier issue with opening Spine was due the Mac Gatekeeper. I went to preferences security to enable the app.

I can almost guarantee that showing video files directly inside of Spine won't be possible, however image sequences will be possible at some point without needing to set keys for each image. I can't say when this will happen though.

I'm sure I'll get used to it, but be mindful changing UI on artists. I rarely goes over well 😛 We're a panicy bunch!

Hi, I'm on 2.0.21 (on a Mac) and I can't seem to do the wonderful trick of holding shift when creating a skeleton and having it highlight an image and create a slot correctly named with image attached. Has this changed somehow or am I missing something? Is there somewhere I can look to see what are the changes with each new version?
Cheers

kim_f escribió

Hi, I'm on 2.0.21 (on a Mac) and I can't seem to do the wonderful trick of holding shift when creating a skeleton and having it highlight an image and create a slot correctly named with image attached. Has this changed somehow or am I missing something? Is there somewhere I can look to see what are the changes with each new version?
Cheers

http://esotericsoftware.com/spine-changelog

The Create tool no longer uses shift to choose an attachment to move to the new bone. Instead, after selecting the parent bone, attachments to move to the new bone can be selected by holding ctrl.

Hello.
After updating spine to 2.0.21 there seemed to appear a new feature (or probably a bug). When I work in an animation mode I still see the bones from the setup mode (I talk about bones with the IK feature applied). The double bones are visible only when the playback is on. So every bone is displayed doubled and it is not really compforatable to work like that. Is there any way to switch it off? 🙁

Mitch escribió
kim_f escribió

Hi, I'm on 2.0.21 (on a Mac) and I can't seem to do the wonderful trick of holding shift when creating a skeleton and having it highlight an image and create a slot correctly named with image attached. Has this changed somehow or am I missing something? Is there somewhere I can look to see what are the changes with each new version?
Cheers

http://esotericsoftware.com/spine-changelog

The Create tool no longer uses shift to choose an attachment to move to the new bone. Instead, after selecting the parent bone, attachments to move to the new bone can be selected by holding ctrl.

Hi there
I am also running 2.0.21 on Mac (10.9.5) and neither shift NOR ctrl do anything at all when creating bones. Only command does something, which is to freeze the bone and highlight the image beneath but not actually do anything to the creation of the bone. I'm guessing this is an actual bug (?)

HellaciousPuppy escribió
Mitch escribió
kim_f escribió

Hi, I'm on 2.0.21 (on a Mac) and I can't seem to do the wonderful trick of holding shift when creating a skeleton and having it highlight an image and create a slot correctly named with image attached. Has this changed somehow or am I missing something? Is there somewhere I can look to see what are the changes with each new version?
Cheers

http://esotericsoftware.com/spine-changelog

The Create tool no longer uses shift to choose an attachment to move to the new bone. Instead, after selecting the parent bone, attachments to move to the new bone can be selected by holding ctrl.

Hi there
I am also running 2.0.21 on Mac (10.9.5) and neither shift NOR ctrl do anything at all when creating bones. Only command does something, which is to freeze the bone and highlight the image beneath but not actually do anything to the creation of the bone. I'm guessing this is an actual bug (?)

same problem after update.
pls fix the bug.
cheers
mrfreeman

Sorry for the confusion on the bone Create tool changes. Please see this thread:
viewtopic.php?f=9&t=3477

Unkle8ob, sounds like you have hidden the IK constraints, so you are seeing the IK pose, the mix pose, and the FK pose. See the docs:
http://esotericsoftware.com/spine-ik-co ... ixing-FKIK


Unkle8ob escribió

After updating spine to 2.0.21 there seemed to appear a new feature (or probably a bug). When I work in an animation mode I still see the bones from the setup mode (I talk about bones with the IK feature applied).

Sorry, you were right and this has been fixed in 2.0.22. Thanks!

Thank you!

9 días más tarde

nice?