- Editado
Starling Mesh Rendering Broken?
I downloaded the latest changes from the Spine runtimes on github and tried to render the Goblin from the FFD project and I am getting artifacts when Starling tries to render the dagger. Is anyone seeing any issues rendering meshes with the Starling runtime?
Hmm, I'm not seeing this issue here. It's rendering just as it should. I really don't know what could be the cause of this.
Ok I will continue to investigate. Was just wondering if this was a known issue.
Found the issue on our end. Sorry. You can delete this thread
Glad to hear you found the issue. Do you mind sharing what the problem was in case others make the same mistake?
It was a bug in our engine not in the Spine runtime.