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[Unity] Mix/Blend animations same track
Is it possible to mix/blend animations on the same track?
For example, I have a "land_soft" and a "land_hard" animation and I would like to blend between them according to the speed the characters lands.
While this is possible if I use two different tracks, it then makes the transition to subsequent animations, like run or walk, to not smoothly blend since they're on track 0.
Do you have any suggestion on how to accomplish this?
I had to not use SkeletonAnimation to do this. I'm definitely going to be writing a more robust Unity-specific Spine animation controller soon to release along with all the other Unity goodies i've been working on.
Thanks for the answer! Can't wait to see what you come up with!
http://www.xdtech.net/spine/SpineboyBle ... itypackage
I've uploaded the source for the example in the thread I linked. Relies on SpineCSharp and spine-unity. Also feel free and PM me / hit me up on Skype if you want to chat about Spine-Unity stuff, much feedback and ideas needed
Thanks mate! I'll take a look!
You should definitely create an asset store product with this stuff!
In the meantime would be nice to see if there's a "native" alternative to do this. It's very weird to me that something so standard on animation frameworks would not be supported.
luispedrofonseca escribióThanks mate! I'll take a look!
You should definitely create an asset store product with this stuff!
In the meantime would be nice to see if there's a "native" alternative to do this. It's very weird to me that something so standard on animation frameworks would not be supported.
Nah @ assetstore heh, I'll be pushing all of it to the official Spine-Unity runtimes pretty soon. I've got a few things on market up there though. If I do make some for-pay Spine stuff though it'll be advanced pre-rigged character controllers or something.
Srsly. Hit me up on Skype Would love to hear your thoughts on what you want in Spine-Unity.