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  • 请问如何将导出的人物二进制数据放在unity里后,在unity里替换人物某些地方的图片

因为使用了物理约束,所以在unity里生成的物品需要放在使用了物理约束的骨骼下,所以想在spine中添加一个空图片,然后在unity中使用其他图片替换掉这个空图片,这样就可以跟随绑了物理约束的骨骼了,或者还有什么其他更加简单的方法吗?

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@hugo I'm not sure I understand what you are trying to achieve, but you could also use a BoneFollower component to let a GameObject follow any target bone of your skeleton, and this target bone could be driven by a Physics Constraint.

  • A hugo le gusta esto.

Thank you for your reply, I was able to achieve the desired effect.

Glad it helped, thanks for getting back to us.