• RuntimesUnity
  • about transparency shader in Unity 6 with Spine 4.2.40 use built-in RP

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Harald oh, it's what i need ,thx

I have another quastion, I wanna leaf is dynamic by vertex displacement,but stem is static, now they use the same material , so How can I make two different affect, I'll add teh code about vertex displacement into my custom spine shader, but there is only one material slot here, do i need to make two slot in spine and how to make it ?

    suanLoBeach I'll add teh code about vertex displacement into my custom spine shader, but there is only one material slot here, do i need to make two slot in spine and how to make it ?

    I'm not sure which Material slot you're talking about, but if you want different materials for different slots, see the SkeletonRendererCustomMaterials component.

    In general please always check out the spine-unity documentation pages first and the example scenes that come with the spine-unity runtime. For common tasks there is almost always an entry in the documentation or example scene available.

      Harald So the step of customizing the materials of multiple components is done in Unity? Is there anything I need to do in Spine?

      Harald I have know how to set custom material for any slot, thanks

        suanLoBeach Glad to hear you've figured it out, thanks for getting back to us.