您好,我遇到了这个问题,在godot中开启HDR 2D后,溢出的颜色会被切割出边缘,有合理的解决这个问题的办法吗
godot中开启HDR 2D,导致spine发光图层被切割出明显边缘
bitcat I'm sorry to hear you're having trouble. Mario, who is in charge of spine-godot, is currently on sick leave and may not be able to check in right away, but we would appreciate it if you could provide us with a minimal godot project that can reproduce this issue so that we can smoothly investigate this issue when he returns: contact@esotericsoftware.com
Please include the URL of this forum thread in the email so we know the context. Then we can take a look at what's wrong.