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  • godot中开启HDR 2D,导致spine发光图层被切割出明显边缘



您好,我遇到了这个问题,在godot中开启HDR 2D后,溢出的颜色会被切割出边缘,有合理的解决这个问题的办法吗

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    bitcat I'm sorry to hear you're having trouble. Mario, who is in charge of spine-godot, is currently on sick leave and may not be able to check in right away, but we would appreciate it if you could provide us with a minimal godot project that can reproduce this issue so that we can smoothly investigate this issue when he returns: contact@esotericsoftware.com
    Please include the URL of this forum thread in the email so we know the context. Then we can take a look at what's wrong.

      Misaki 谢谢,找到问题了,是我导入发光图层本身有问题,在变光位置有一个被切割的透明度很低的颜色,在关闭HDR的时候godot的混合效果完全看不出来,我导入Photoshop里拉高对比才看到这个问题。
      谢谢您,打扰了。

        bitcat Glad to hear the problem has been resolved! Thank you for sharing about the solution. That information may be helpful to future spine-godot users who encounter similar problems. 🙂