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  • IK constraints now available in Spine 1.9.0+!

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Shiu, thanks for the very fast reply and your help.

I have to admit I hadn't noticed this trick when I first read the guide.
However, I was searching for something more automated. For example, setting FK keys based on IK postions for all the FK bones that belong to IK chains, for all character's animations (baking?). So, is there any way to achive that?

We'll probably make it so if you key the location of an IK bone it will create an FK key, don't know when Nate can get around to it though.

Ok, thanks a lot.

25 días más tarde

Any updates to Runtimes supporting IK?

8 meses más tarde
Shiu escribió

The runtimes still don't support IK Pinning at runtime so you would need to set FK keys before export. Unfortunately there is a bug with IK Constraints currently so you can't easily set FK keys based on IK positions. This will be fixed when Nate is back from vacation this week.

Was this ever fixed? A straight up bake ik to rotations would helpful.

Runtimes now support IK, of course.