I'm using MonoGame extension that's called KNI. It allows to transform C# code to JS and run game in the browser using Blazor. The problem is I cannot load atlas file in that version. Windows (DesktopGL) works fine, the same is with loading images via content on Blazor (Content.Load<Texture2D>(...)), but when I try to load atlas I'm getting this error
atlas = new Atlas("Skeletons/Librarian/Idle/skeleton.atlas", new XnaTextureLoader(Device));
I tried changing content root directory, different paths, but it is always a problem with that atlas file. I think it's because atlas is not loaded via content manager, but rather from stream, but couldn't find direct issue :/
Do you have maybe any idea how to fix or at least in which direction I should be checking it? Is it runtime/blazor/monogame issue?