Harald
Thank you for your response. It has been very helpful to me.
The reason I want to edit within Animation is that, even though I can create magic effects in Spine, elements related to physics——such as colliders or triggers——still need to be implemented in Unity. Especially for components like colliders that change size based on the magic effect.
How can I synchronize these with Spine animations frame by frame?
Should I calculate the timing frame by frame in Unity to create trigger animations for magic effects?
Spine animation events can only ensure the triggering but cannot guarantee frame-by-frame changes.
In summary, I will learn how to use the SkeletonAnimation API. Thank you very much!