Live2d已经解决了半透明图层重叠问题,不知道我们的spine什么时候能拥有这个功能呢
半透明图层重叠
@yugutou Semi-transparent overlap is a feature required of the respective runtime, not of the Editor. You always need to render the skeleton to a render texture first and then render the result to the screen with the target transparency alpha value.
For spine-unity see this documentation section about the provided example scene and utility components.