I'm working on a game in Unity and I'm exporting the characters skeletons as binary files.
In this project I prefer to export the characters skins as different skeletons in Unity, making them share only the same Reference Assets, it has proven to be better for the game's performance.
Turns out, every time I need to make a change on a skin I re-export it from Spine and replace the atlas and skel files in the Unity folder with the new files, and this causes the skins of the same skeleton in Unity to bug and have missing body elements. The problem is solved when I re-export all the other skins of that same skeleton in the project again.
The problem is: the main character has A LOT of skins, as you can see in the image bellow and this has been a lot of work because I need to re-export all of them one by one when I only need to make a change on a single skin
I could export all the skins at once but then they will all share the same skeleton and atlas in Unity and I don't want that to happen.
My question is: is there any way to export each skin in a different atlas and skeleton at the same time? In different folders? Without having to export them one by one?