Trying to use Tint Black for a color effect in the animation. Works fine in Spine, but when I enable Tint Black in my material in Unity, the colors get way off.
Material is using shader Universal Render Pipeline/Spine/Skeleton.
I am using Spine Universal RP Shaders 4.2.39
c-sharp Runtime 4.2.32
unity Runtime 4.2.89
Am I missing anything?
I'm attaching images displaying our character with default colors and what it looks like when Tint Black is enabled in the material.