Hello,
I have a character that is doing a looping Idle animation, to change things up in the game we'd like to have a second Idle play. I have some behaviors animated for this character from shakedown tests in other timelines. One is a tail wag. I know these could be blended in Unity later on, but the studio I'm at uses all png sequences for their games.
Similar to how you can blend animations in the Playback View, Is there a way to blend two animations together, possibly key how much influence the second animation has, and export this to png's?
For example: The main Idle is 500 frames long. I would like the second animation to take influence from 200 to 400, then return to the main Idle
Thank you in advance!