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  • Settings to default curve to Stepped?

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I appreciate that Spine was designed to make smooth animation as advertised in the introduction video, but in my game I'm using spine to recreate the aggressive and raw feel of frame-by-frame animation and this tool is equally wonderful for this task by using stepped curve.

As frame-by-frame is considered a big 'genre' of animation I think if you can include a checkbox to default all new keyframes to Stepped instead of Linear it would be very cool!

They actually already have plans to add some stuff to graphs.
I think being able to set a default curve is a good addition to the list.

In your case, the alternative is to modify the runtime to force a maximum framerate.
But doing it in the editor and seeing the low-framerate animation in the editor is much better. It'll let the animator control it more precisely, as you'd expect in frame-by-frame animation.
Note that this will increase file sizes and RAM usage but not by too much.

In my case, I usually want a Bezier Curve instead of Linear Curve so it'd make sense to be able to set it as the default.

Like Pharan says we do have plans for more "stuff" with graphs. You can see our trello task for this here https://trello.com/c/gdZ50XLZ/41-graph- ... copy-paste
Not sure if this would work for you but when I'm setting up animations I put new keys on adjacent frames so there are no "gaps" and then turn of ´Interpolated´ in the playback settings and slow down the playback speed. If you need gaps between your keys this won't work of course.
I'm sure setting a default key type is something we can put in, I'm just not sure when it will happen.