I would like to know if the spine-godot runtime will support Godot 3.6 in a future or if they will no longer support new versions of 3.X rather than 3.5.X. Thanks!
spine-godot runtime for Godot 3.6.X
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EsotericSoftware/spine-runtimes2647
EsotericSoftware/spine-runtimesc58d4c7
I tried building the updated Spine-Godot runtime with Godot 4.3 and got this error:
spine-runtimes_4.2\spine-godot\spine_godot\SpineAtlasResource.cpp(223)
error C4716: 'SpineAtlasResource::load_from_atlas_file': must return a value
So, I added the 'return' keyword and it built successfully.
Cheers, just fixed! the GH Action failed with the same error on MSVC. I usually develop on macOS with Clang, which is more lenient. New binaries are being built, see
EsotericSoftware/spine-runtimesactions/runs/11209425701