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  • Tire animation at fake perspective

Hello ~

I have an animation that I'm trying to figure out the best way to handle. I have a tire that needs to be scaled on the X axis in order to look like it's at an angle. That tire also has a rotation animation on it. If I change the X scale on the parent bone, the tire child object keeps the scale as if it's local, which now looks like a rotating ellipse.

Here's an example image:

Is there a slick way to apply scale to a parent bone and have children objects use that as world scale rather than local? Or is the only solution to add a bunch of scale keyframes to the tire animation?

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This isn't possible until Spine supports skewing nonuniform scale. I want to do this as one of the first things after IK.

Ah ok. I see the card on trello now actually. I have put my vote on there. Looking forward to this feature, should save me some time for cases like this one!