Hello ~
I have an animation that I'm trying to figure out the best way to handle. I have a tire that needs to be scaled on the X axis in order to look like it's at an angle. That tire also has a rotation animation on it. If I change the X scale on the parent bone, the tire child object keeps the scale as if it's local, which now looks like a rotating ellipse.
Here's an example image:
Is there a slick way to apply scale to a parent bone and have children objects use that as world scale rather than local? Or is the only solution to add a bunch of scale keyframes to the tire animation?