Hi,
First I want to disclose that I'm completely new to Spine and I've yet to fully learn the basics.
I've recently worked with an Artist on Fiverr for animating a character in Unity. They were using Run-time 3.8.
I've purchased Spine Pro and exported the files in 4.2 and installed the 4.2 packages in Unity and re-created my sprites with SkeletonAnimation.
Now when the character is landing after the Jump animation is completed and transitioning to Idle animations, you can see one leg stretching to the ground.
I've just read that 4.2 has new physics integrated with Unity. Could this behavior tied to the new physics?
What parameters do I need to set to cancel that behavior? Or even better, how can I fix this behavior and keeping the new physics?
Thank you.