The physics are so mind blowing!!! This is huge, thank you!
Spine 4.2 has been released!
Made my first tries with physics today.
Moving around a character, like in the blog post, is super fun.
But is there a way to set global wind? Or do I have to set it for all constraints? (I use the c-runtime)
I lurk and use the forum so much and made an account mostly to say, thank you. Between using my own janky PSD exporter that was originally from the repo version, having the built in PSD. You have saved me hours of time per day in my workflow. The [skins], [ignore], [merge] and the other tags I regularly use in the PSD just work. Please give this man a god dam round of applause! You have deprecated my janky Photoshop code.
100% recommend this update.
Thanks, it means a lot to us!
Big thank you to the team for the amazing work and support that has always been shown,
THANK YOU
I wonder can we now unpack textures with pma through CLI? or other ways to batch unpack textures with alpha? Cuz when I search for this I found you mentioned this will be don in 4.2
@linrjun Looks like that has been in since 4.1.26-beta:
https://esotericsoftware.com/spine-changelog/archive#v4-1-26-beta
CLI texture unpacking does unpremultiply alpha when the atlas page has pma:true.
The root motion is really interesting, I can't find any example scene, documentation or tutorial how to actually achieve it. Any pointers? Thanks in advance!!
PeterBacall I think the following thread will help you:
https://esotericsoftware.com/forum/d/26240-%E5%85%B3%E4%BA%8E%E6%A0%B9%E9%AA%A8%E9%AA%BC%E8%BF%90%E5%8A%A8%E7%9B%B8%E5%85%B3%E7%96%91%E9%97%AE/4
That's so great update, you're the best, guys.
Do you have plans to make some preview-videos-rendering feature? I work mostly with a lot of skeletons in one file and when I need to render video preview it's always a struggle without outside tools.
krutovig By preview-video-rendering you are referring to, do you mean the feature to export multiple combinations of animations from the Spine editor? If so, it is on our roadmap:
EsotericSoftware/spine-editor371
Unfortunately, it will be some time before we can do this in the editor, but as an alternative, you can use the timeline extension of the spine-unity runtime, which can be found on this blog post: https://esotericsoftware.com/blog/Combine-animations-in-Unity-using-the-Timeline-extension
Is it supporting UE 5.4 or other UE5 runtime now?
rmx Spine 4.2 officially supports up to UE5.3, UE5.4 is not yet guaranteed to work. The available versions are listed in the README.md of each runtime: EsotericSoftware/spine-runtimestree/4.2/spine-ue#spine-ue
I already knew that Physics was great, but I hadn't seen Weld before.
I was in desperate need of this.
Hello, I have a problem with 4.2 version. Does this version now not support nested image folders for a project? I always split images into folders that were in the same directory as the main project file .spine. But when upgrading to 4.2 version the project doesn't see anything in these folders, and old projects with folders give an error that the forward slash / can't be used in images names and also loses all images from the project. Is it a bug or now all project images should be in the folder with the project file? When rolling back to 4.1 version everything works fine
@Agroman12 Forward slash can still be used in attachment names and paths. That didn't change in 4.2. Slots and constraints can't have forward slash in their names though. It's not an error, it's a warning that Spine removed the forward slashes.
Image files are found like they always have been. Can you create a new discussion showing your project setup and files on disk?
I just learned about the physics feature! This is mind blowing! Thank you so much!