How to fix the distance of shadow projection for Spine characters in UE5?
Ls2023 I have confirmed that this problem is reproducible with Spineboy and the default level. Unfortunately, we are not sure of the solution at this time, so I have opened an issue ticket here to investigate:
EsotericSoftware/spine-runtimes2510
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Ls2023 It appears that the problem with the distance to the shadow is due to the light settings.
The following image shows the DirectionalLight property, but with Shadow Bias
set to 0.1
, I was able to eliminate most of the gaps.
For more information, please refer to the UE documentation:
https://dev.epicgames.com/documentation/en-us/unreal-engine/movable-light-mobility-in-unreal-engine?application_version=5.3