Hi, I'm working with images that were already exported from Spine and imported into Unity.
In order to create different arts but avoid new animations, I'm taking part of the textures into photoshop, edit them, and replaced them in Unity. But this cause a weird behavior on the edited textures, it has weird artifacts and the only way to fix it is by importing the new images that were edited in photoshop to spine and export the animation again.
There is anyway to fix this issue? Thank you!