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  • Bone rotation direction

Not sure if I've changed a setting somewhere or if I'm experiencing a bug; but I'm having an issue in my rig with multiple bones rotating the long way around.

Is there an option to change the rotation direction somewhere that I've hit and now can't find or should I send the project through for investigation?

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Interestingly I've managed to fix the problem by deleting the key and manually rotating the bones to the desired position. I had previously copy and pasted values. Gotta say this feels very fragile. I wouldn't expect copy and pasted values to behave differently to manually positioned ones.

    geowal-wondeluxe I think your confusion is due to the fact you enabled the World axis. The following is a quote from the user guide:

    For bones, rotation in setup mode is limited to 0-360 degrees, indicating which direction the bone is pointing. In animate mode, local rotation can be outside that range, indicating both the direction of rotation and the number of complete rotations the bone will make. However, be wary that when World axes are selected, the rotation is limited to 0-360 degrees even in animate mode because it indicates which direction the bone is pointing in world coordinates. In that case the World axes button is highlighted orange as a reminder while typing a rotation value.

    If you were to check the animation shown in the video with the Local axis enabled, you would see the rotation value decrease to a negative value, perhaps -30 degrees or something like that.
    If you set a positive value greater than the value of the original rotation, the rotation should be counterclockwise (the direction you want).