• EditorBugs
  • 4.2 beta: Edges of the graphics look pixelated at 100% zoom level

Hi!

When I set the zoom level to 100% in Spine 4.2 beta, the edges of the graphics look pixelated. When I zoom in or out it looks as it should. It only affects the display in the view port, export is not a problem.
Is this a known bug?

In version 4.1.24 and below, the same graphics look absolutely crisp.

I work with macOS 14.1.1 and a 4k monitor. The scaling of Spine’s user interface is 100%.

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What are your Smoothing settings under Viewport?

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Keep edges does what you describe. It's a feature unique to Spine: you can use linear (1-10) or bicubic (11) filtering, but still see the actual transparency along edges. You can uncheck it if it bothers you.

Works perfectly. Thank you!