There is a missing argument at line 149 in "spine_godot/SpineSprite.cpp", the function takes 8 arguments (no optional arguments), but only 7 was provided.
RS::get_singleton()->mesh_surface_make_offsets_from_format(surface.format, surface.vertex_count, surface.index_count, surface_offsets, vertex_stride, attribute_stride, skin_stride);
Here is the definition of the function in Godot's "servers/rendering_server.h"
virtual void mesh_surface_make_offsets_from_format(uint64_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets, uint32_t &r_vertex_element_size, uint32_t &r_normal_element_size, uint32_t &r_attrib_element_size, uint32_t &r_skin_element_size) const;
This causes a build error when trying to compile godot with spine as a custom module:
scons platform=windows tools=yes module_mono_enabled=yes mono_glue=yes custom_modules="..\spine_godot\"
```
Error: E:\codebase\spine_godot\SpineSprite.cpp(149): error C2660: 'RenderingServer::mesh_surface_make_offsets_from_format': function does not take 7 arguments
I didn't study the code to know what should be passed as the 8th argument, so I provided a random "uint32_t" and the build was successful, but I'm sure this will introduce a bug somewhere.