Godot 4 introduced the concept of engine extensions with GDExtension as an alternative to engine modules. The current Spine runtime is integrated as an engine module requiring a custom build of the editor. Have you all looked into transitioning to GDExtension? Or does Spine require the deeper integration of a custom module? Thanks
Godot Spine Runtime Integration with GDExtension
We would like to provide the runtime using GDExtension. Today Mario gave some thoughts on it here:
https://esotericsoftware.com/forum/d/24826-trouble-building-the-spine-godot-41-c-examples/11