dbzeta Hi. when i create many spine object, increase drawcall per object. how can i optimized?? conditions same object (same atlas, same skeletonDataAsset) use skeletonTint shader
Misaki dbzeta Have you read the FAQ in the spine-unity runtime documentation? It has the "Performance" section and it would be helpful for you: http://esotericsoftware.com/spine-unity#Performance