Midonk My bad for this one, false alert. I have been mislead by the sounds of the timeline.
Ok, thanks for the info, glad to hear. 🙂
Midonk By the way, the preview plays at timescale = 2 * SpeedMultiplier, I already tested it on a new project. But this belongs to another thread I suppose 😉
Thanks for reporting! It turned out that Unity fixed a bug regarding the returned clip speed not being included in clip time some time ago (Unity 2018.3 still has this issue, 2019.4 not). This made an old workaround added by us wrong and obsolete.
We have just fixed this issue. A new 4.1 Spine Timeline UPM package is available for download:
https://esotericsoftware.com/spine-unity-download
Issue ticket URL for later reference:
EsotericSoftware/spine-runtimes2312