Summer But I still want to ask is this the best option, is there a better way to load a new texture image on the UI
Very glad to hear you've figured it out! When using SkeletonGraphic
, as soon as you are using more than one material (atlas texture), you need to enable Multiple CanvasRenderers
. This is described here in the documentation, in the Important Note notebox.
So when combining attachments from more than one texture (or material), you must either:
- a) Repack the combined skin (as shown in the
Mix and Match
example scene, at the SkeletonGraphic (spineboy-unity)
object in the MixAndMatchGraphic
script); or
- b) Enable
Advanced - Multiple CanvasRenderers
at the SkeletonGraphic
component.